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Devlog 4, Polishing And Fixing Problems
June 04, 2026
by
KeanoDAE
Hi everyone! This update was a little different from the previous ones. Instead of adding completely new mechanics, I spent most of my time fixing bugs, improving consistency, and polishing the moveme...
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Devlog 3: Adding Bigger Movement Mechanics
May 28, 2026
by
KeanoDAE
1
Hi everyone! This update focused mostly on movement mechanics and making traversal feel more dynamic. Until now, most of the prototype focused on speed feedback, camera effects, and combat feel. But a...
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Devlog 2: Iterating On Speed And Combat Feedback
May 26, 2026
by
KeanoDAE
Hi everyone! After the first rounds of feedback and playtesting, I started focusing more on improving how movement actually feels during gameplay. The prototype already had fast movement, but somethin...
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Devlog 1: Trying To Make Speed Feel Satisfying
May 20, 2026
by
KeanoDAE
Hi everyone! I recently started working on a movement focused FPS prototype where the main goal is making movement feel satisfying and rewarding. Instead of focusing only on combat, I wanted to experi...
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