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Devlog

  • Devlog 4, Polishing And Fixing Problems
    June 04, 2026 by KeanoDAE
    Hi everyone! This update was a little different from the previous ones. Instead of adding completely new mechanics, I spent most of my time fixing bugs, improving consistency, and polishing the moveme... Continue reading
  • Devlog 3: Adding Bigger Movement Mechanics
    May 28, 2026 by KeanoDAE
    1
    Hi everyone! This update focused mostly on movement mechanics and making traversal feel more dynamic. Until now, most of the prototype focused on speed feedback, camera effects, and combat feel. But a... Continue reading
  • Devlog 2: Iterating On Speed And Combat Feedback
    May 26, 2026 by KeanoDAE
    Hi everyone! After the first rounds of feedback and playtesting, I started focusing more on improving how movement actually feels during gameplay. The prototype already had fast movement, but somethin... Continue reading
  • Devlog 1: Trying To Make Speed Feel Satisfying
    May 20, 2026 by KeanoDAE
    Hi everyone! I recently started working on a movement focused FPS prototype where the main goal is making movement feel satisfying and rewarding. Instead of focusing only on combat, I wanted to experi... Continue reading
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