<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Codename momentum Devlog - itch.io</title><link>https://keanodae.itch.io/codename-momentum</link><description>A fast movement FPS prototype where speed improves your combat flow.</description><item><guid>https://keanodae.itch.io/codename-momentum/devlog/1544069/devlog-4-polishing-and-fixing-problems</guid><title>Devlog 4, Polishing And Fixing Problems</title><link>https://keanodae.itch.io/codename-momentum/devlog/1544069/devlog-4-polishing-and-fixing-problems</link><pubDate>Thu, 04 Jun 2026 17:03:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi everyone! This update was a little different from the previous ones. Instead of adding completely new mechanics, I spent most of my time fixing bugs, improving consistency, and polishing the moveme...</p>]]></description></item><item><guid>https://keanodae.itch.io/codename-momentum/devlog/1536997/devlog-3-adding-bigger-movement-mechanics</guid><title>Devlog 3: Adding Bigger Movement Mechanics</title><link>https://keanodae.itch.io/codename-momentum/devlog/1536997/devlog-3-adding-bigger-movement-mechanics</link><pubDate>Thu, 28 May 2026 17:12:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi everyone! This update focused mostly on movement mechanics and making traversal feel more dynamic. Until now, most of the prototype focused on speed feedback, camera effects, and combat feel. But a...</p>]]></description></item><item><guid>https://keanodae.itch.io/codename-momentum/devlog/1535035/devlog-2-iterating-on-speed-and-combat-feedback</guid><title>Devlog 2: Iterating On Speed And Combat Feedback</title><link>https://keanodae.itch.io/codename-momentum/devlog/1535035/devlog-2-iterating-on-speed-and-combat-feedback</link><pubDate>Tue, 26 May 2026 14:55:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi everyone! After the first rounds of feedback and playtesting, I started focusing more on improving how movement actually feels during gameplay. The prototype already had fast movement, but somethin...</p>]]></description></item><item><guid>https://keanodae.itch.io/codename-momentum/devlog/1529009/devlog-1-trying-to-make-speed-feel-satisfying</guid><title>Devlog 1: Trying To Make Speed Feel Satisfying</title><link>https://keanodae.itch.io/codename-momentum/devlog/1529009/devlog-1-trying-to-make-speed-feel-satisfying</link><pubDate>Wed, 20 May 2026 16:18:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi everyone! I recently started working on a movement focused FPS prototype where the main goal is making movement feel satisfying and rewarding. Instead of focusing only on combat, I wanted to experi...</p>]]></description></item></channel></rss>